For the custom component developer, creating component logic with Grasshopper can be more straightforward especially when it comes to geometry.Īrchitectural Association (AA) Emergent Technologies & Design (EmTech) Post-Graduate Programme and Hassell in London have collaborated to create a new pavilion in Bedford Square.ĮmTech Post-Graduate Programme at the Architectural Association has a long history in designing and creating structures and pavilions. The benefit for the Tekla user is that using the new Grasshopper Component they do not need to know visual scripting to use a Grasshopper definition. The logic is provided by any Grasshopper definition that then creates objects in Tekla Structures. Now, new custom components can also be created with Grasshopper. Until now, new custom component types have been created by anyone using the Tekla Open API or using the custom component editor within Tekla. Tekla's custom component is an intelligent object type in Tekla Structures that can be used for connections, reinforcement and other details as well as for larger parametric objects like sandwich walls or staircases. Furthermore, this provides developers a powerful new way of creating logic for custom components in Tekla using visual scripting. This brings Tekla users the benefit of visual scripting in Grasshopper without each Tekla user needing to be exposed to the visual script itself. If you want to revert to default settings just open up the viewport properties again and change the lens to 50mm.The new Grasshopper Component in Tekla Structures uses the Rhino.Inside technology. Look for the Camera Lens option by default it usually is set to “50mm.” Explore the range you can get from this option by inputting a new value such as 30mm (Makes the lens capture a wider scene) A value of a 15mm will exaggerate this even more.
Save your view!!! (Topic_01) Topic_04: Viewport Propertiesġ. In the drop down menu next to “Perspective” viewport scroll down to Viewport Properties > a dialog box appears.Ģ. Contrary to what you may believe, you actually want the arrow facing towards yourself, NOT the objectĥ. BEFORE YOU CLICK THE CENTER POINT: In the command line toggle Flip to change to direction of the arrow. Once you hover over a center point, notice the small arrow that appears near the point you just referenced.Ĥ. (Note*** Since you can’t snap to a midpoint on a surface it sometimes helps to actually draw a curve on the surface so you can snap to the mid point of the curve.) Select surface > Now specify a center point. If you want to orient your view to a particular surface plane, Orient Camera to Surface can be beneficial.Ģ. In the drop down menu next to “Perspective” viewport scroll down to Set Camera > Orient Camera to Surface.ģ. You can draw guidelines at different points in your model to place the camera and create different views.ġ. The line you created is just a guide line to set up the view and may be deleted. Command line will prompt to specify the target point > Choose the opposite endpoint of the line.ĥ. Command line will prompt to specify the camera point > Choose one endpoint of the line.Ĥ. In the drop down menu next to “Perspective” viewport scroll down to Set Camera> Place Camera and Target.ģ. Using Gumball, move vertically on the blue axis to roughly 5 feet (eye level).Ģ. Now when you navigate to the Viewport drop down menu, you should see your newly created view under “Named Views” Topic_02: Place Camera and Targetġ. Name the view.ģ. You have successfully saved a view! You should see a thumbnail preview in the dialog box.Ĥ. Near the top left select the “ Save as” icon. Perspective) click the drop down menu > Set view > Named Views…Ģ.