Know that the Warmonger Penalty is cut in half any time you have agreed to go to War against a Civ at another's request, or asked them to do this through the Diplomacy interface Shall we declare war uponBy using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service.Īrqade is a question and answer site for passionate videogamers on all platforms. They will not have Penalties as large as those of peaceful Civs. Regardless, other Warmongers make the best friends when you are warring heavily. When capturing many Cities, even Shaka would hate you. If you want to maintain Friends while Warring, you may look into Civ 5 Diplomatic Boosts and Penalties to find boosts you can use to keep a Civ from hating you.
Trade Routes with City-States and internal City Connections are your only options then, and your Cities will need access to unique Luxuries to make up for themselves. It can be difficult to avoid, and you want to be the top Military power in those cases or your war effort will stall, and you'll find yourself on the defensive. Little Civs you've angered in the past may even pitch in. When you've racked up massive Warmonger Penalties and the World sees you as a threat, it is likely every Civ - or at least those that still have power to do so, will Declare War on you at once. You are a threat to the World when you are on the path to conquest. On Pangaea maps, it's typical for all Civs to be known fairly early so it will be hard to avoid having multiple Civs aware of your deeds and ready to take you out. Civs you have not met, such as those on other Continents, will be unaware of your deeds unless you lie about why your military forces are on the border of another Civ and say they're just passing through, then Declare War.īeing honest will prevent this and give you trading partners later on if you decide to take your Continent then play peacefully, or need time to build up forces for an invasion on another Continent. When they give you a Peace Treaty and offer that City, you will get it without further penalties. This counts as a Trade Dealmeaning if you simply need to take a Civ's Expansion City because it's blocking you, you can beat their forces even on your turf and through Military force, get them to submit. The Warmonger Penalty decays at a rate of -5 per Turn, but is typically so high when capturing multiple Cities that Civs will never forgive you in a normal-length game. The Warmonger Penalty will vary based on how large the map is, how many Cities that Civilization has, and grow in number based on how many Cities you take.
Far larger is the penalty when you capture a City through force. This is not big, but enough to trigger early concerns in Civs. The amount is based on how high the Civ's WarmongerHatred Score is. If you see such a Civ, known as a 'Runaway', you'd best deal with them or buy them off.
Do you expand north into a powerful Military, or west to take an easily conquered Civ's lands?Ĭivs are likely to pick the easy target then snowball in power and move on to the next target. There is a lot that goes into decision-making, but a Civ will not likely attack you if you are more powerful than them or there are easier targets nearby. Civs may also simply be likely to attempt Conquest of other Civilizations. Racking up negative Diplomatic penalties leads to a Civ growing hostile.Ĭivs may also play Deceptively and not reveal their true intent until the moment comes. What Triggers War? Wars occur when Civs get pissed off at one another, in short. This Guide to War will teach you the basics and provide some strategies to aid you in battle.
You may also decide to play one of the best Warmongering Civs and try to conquer the World. Even when you are playing Peacefully, other Civilizations may make a Declaration of War. War is an essential part of the Civilization V experience.